Inspired by Brad's recent review of
Night of the Living Trekkies, I'm going to present this one in checklist form. Here we go:
• Convoluted, non-linear exposition: ✓
It's an Iain Banks. Enough said.
• Weird takes on religion: ✓
He's so imaginative at this game. I loved the church who hate God, and insult Him instead of praying to Him. Almost as much fun as Luskentyrianism in
Whit.
• Badass heroine: ✓
Lady Sharrow could take on Lara Croft and Modesty Blaise together with one hand tied behind her back. But why would she bother? She's got better things to do.
• Exotic weapons: ✓
The only thing I can think of that compares to the Lazy Gun is the Bomb in
Dark Star. Maybe they're cousins.
• Plot that makes sense:
... hm. Well, ah, how exactly do you define
makes sense? For example, is it important to have a proper ending? No, no, I'm not trying to evade the question, I'm just trying to establish what you mean...